In May 2020, I taught the Generative Media Coding course at Aalto University, Aalto Media Lab, with co-teacher Matti Niinimäki. This was a different iteration of the workshop, ran remotely on Zoom, and more spread out in time, with asynchronous elements.
Sound Programming part of the course (19-21 May 2020)
Brief Description of course content:
- Basic concepts in acoustics and music theory.
- Digital signal processing.
- Digital filtering.
- Fast Fourier transform.
- Sound synthesis.
- Audio engines.
- Procedural sound generation in p5.js.
- Integration of procedural audio in games.
From 9 to 13 December 2019, I taught the Multitouch Interaction course at Aalto University, Media Lab. More information on the course: http://mlab.taik.fi/mediacode/archives/13506
From 10 to 14 December 2018, I taught the Multitouch Interaction course at Aalto University, Media Lab. More information on the course: http://mlab.taik.fi/mediacode/archives/13506
From 10 to 15 December 2017, I taught the Multitouch Interaction course at Aalto University, Media Lab Helsinki. More information on the course: http://mlab.taik.fi/mediacode/archives/13467
Made with: openFrameworks (9 projects) and Unity 3D (1 project)
Links: http://mlab.taik.fi/mediacode, http://medialab.aalto.fi
Projects code available from: https://github.com/aalto-multitouch-interaction/
The one-day workshop was an introduction to audiovisual composition with openFrameworks and C++
Place: Faculdade de Belas Artes, Universidade de Lisboa
Time: 7 hours duration (2017/11/26, from 11am)
Target: Participants with basic knowledge of programming
Objective: to gain knowledge on combining generative sound and image
Between 26 June and 1 July 2017, I taught the Interactive Systems course at the Digital Media M.A., Hochschule Rhein-Waal. Below are the support materials we used for the course.
The course is focused on interaction design for media generation and manipulation. Students will experiment with a broad range of media elements with an emphasis on controlling media behavior through code. Special emphasis will be given to crossings between interaction design, sound and image. The main development environment for the course will be openFrameworks (http://www.openframeworks.cc/), although other environments can be explored. Students are required to plan, develop, document and present a project at the end of the course.