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2008/02 Interaction Design lectures @ Hyper Island, Sweden

Hyper Island Karlskrona 19/2/2008

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Hyper Island Stockholm 20-21/2/2008

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In February 2008, I was invited to give a series of lectures on Interaction Design at Hyper Island, a leading Swedish new media institute, with programs in Stockholm and Karlskrona. The invitation came through the company I was working at the time, digital agency Fjord. I was impressed by the way the Hyper Island programs were organized, with extensive industry connections. I was also positively impressed by the facilities (very modern and flexible in Stockholm, a renewed world heritage site in Karlskrona), and by the drive, motivation and creativity of the students. The Karlskrona lecture took place 19/2/2008, the Stockholm lectures 20-21/2/2008.

Program for the Kalskrona lecture:

Design as competitive asset lecture/workshop
Hyper Island Karlskrona
19/2/2008

Morning
1. Introduction
2. Lecture – Interaction Design as a Competitive Asset
Afternoon
3. Case study presentation
4. Workshop

Lecture topics
1. Interface consistency
2. 3 navigation questions
3. Information architecture
4. Nielsen: usability heuristics
5. Tognazzini: first principles of interaction design
6. Usability tests
7. Tools: flow charts, wire frames, paper prototypes

Workshop assignment
Create (or re-create) a website concept using tools presented earlier

Links

  • http://www.useit.com/papers/heuristic/heuristic_list.html
  • http://www.asktog.com/basics/firstPrinciples.html
  • http://www.interaction-design.org/encyclopedia/mock-ups.html
  • http://en.wikipedia.org/wiki/Paper_prototyping
  • http://en.wikipedia.org/wiki/Website_wireframe

Bibliography
JOHNSON, Steven (1997), Interface Culture, New York: Basic Books.
KRUG, Steve (2000), Don’t Make Me Think, Indianapolis: New Riders.
NIELSEN, Jakob (2000), Designing Web Usability, Indianapolis: New Riders.
VEEN, Jeffrey (2001), The Art & Science of Web Design, Indianapolis: New Riders.

Program for the Stockholm lecture:

Prototyping tools for digital media lecture/workshop
Hyper Island Stockholm
20/2/2008

Morning
1. Introduction
2. Lecture – Prototyping Tools for Digital Media
Afternoon
3. Workshop

Lecture topics
1. Interface consistency
2. 3 navigation questions
3. Information architecture
4. Nielsen: usability heuristics
5. Tognazzini: first principles of interaction design
6. Usability tests
7. Tools: flow charts, wire frames, paper prototypes

Workshop assignment
Create a digital version (mockup) of an existing analogue design

Design for digital media lecture/workshop
Hyper Island Stockholm
21/2/2008

Morning
1. Case studies presentation
2. Lecture – Design for Digital Media
Afternoon
3. Workshop

Lecture topics
1. Digital media basics:
color, resolution, and compression.
2. Main digital media platforms/channels, specificities and best practices:
web and mobile.
3. Project management for digital media:
brief, resourcing, budget, timeline.

Workshop assignment
Create a digital version (mockup) of an existing analogue design (conclusion)
Links

  • http://www.useit.com/papers/heuristic/heuristic_list.html
  • http://www.asktog.com/basics/firstPrinciples.html
  • http://www.interaction-design.org/encyclopedia/mock-ups.html
  • http://en.wikipedia.org/wiki/Paper_prototyping
  • http://en.wikipedia.org/wiki/Website_wireframe

Bibliography
ENGLAND, Elaine e FINNEY, Andy (1999), Managing Multimedia: Project Management For Interactive Media, Edinburgh: Addison-Wesley.
JOHNSON, Steven (1997), Interface Culture, New York: Basic Books.
KRUG, Steve (2000), Don’t Make Me Think, Indianapolis: New Riders.
NIELSEN, Jakob (2000), Designing Web Usability, Indianapolis: New Riders.
VEEN, Jeffrey (2001), The Art & Science of Web Design, Indianapolis: New Riders.